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Admonition overhaul #4462
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Admonition overhaul #4462
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❌ 1 Tests Failed:
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Hi @harshil21 I got around to work a bit on this. You already had the most part covered, I just patched a few things. Regarding your points:
Do you recall a list of things that you were missing? I clicked around thorugh the docs a bit aimlessly and didin't catch anything.
Herer I'm also not sure what to do about it. Adding stuff that we find while working on the implementation is so far the most sane thing to do IMO. Trying to cover all cases would basically result in re-implementing the insertion-logic within the test file, I guess 😅 |
I looked through my notes and didn't find too much other than:
but I'm pretty sure there were more classes, but I don't remember them.
I was just thinking that the test file would have a bunch of more randomly selected cases from the docs and just checks if they are present |
I skipped this one for now since so far we don't link to any arguments of tg classes
seems ok
I don't quite get this one. Are you referring to |
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looked at the docs and it everything seems to be in order. LGTM.
Main changes so far:
GameHighScore
return in admonition #4414 (I think, need to check lol)Application
in the admonitions, so far this has only resulted in a "use-in" from all the handlers toadd_handler(s)
.To do:
pre-commit intentionally being failed for now